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//============================================================================= // Spark3. //============================================================================= class Spark3 extends SmallSpark; #exec MESH IMPORT MESH=Spark3M ANIVFILE=Models\Spark3_a.3d DATAFILE=Models\Spark3_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Spark3M X=0 Y=0 Z=0 PITCH=-64 #exec MESH SEQUENCE MESH=Spark3M SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=Spark3M SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1 #exec TEXTURE IMPORT NAME=JSmlSpark1 FILE=Models\Spark.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=Spark3M X=0.06 Y=0.06 Z=0.12 simulated function Tick(float DeltaTime) { if ( Level.NetMode != NM_DedicatedServer ) { ScaleGlow = LifeSpan / Default.LifeSpan; AmbientGlow = ScaleGlow * 255; } } simulated function PostBeginPlay() { local rotator NewRotation; NewRotation = Rotation; NewRotation.Pitch = FRand()*65535; PlayAnim ( 'Explosion', 0.09 ); PlaySound (EffectSound1); SetRotation(NewRotation); } defaultproperties { LifeSpan=0.250000 Style=STY_Translucent Texture=FireTexture'UnrealShare.Effect1.FireEffect1u' Mesh=LodMesh'UnrealShare.Spark3M' DrawScale=0.100000 bUnlit=False bParticles=True } |
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