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//by Punish3r class SnowEmitter extends Atmospheric; #EXEC TEXTURE IMPORT FILE=Textures\snowflake.pcx NAME=snowflake GROUP="Skins" defaultproperties { Particle_Main(0)=(ParticleLifeTime=16.000000,ParticleLifeTimeVariance=0.000000,SpeedVariance=80.000000,ParticleSpeed=160.000000) Particle_Display(0)=(bUnlitParticle=True,ParticleTexture=Texture'UnrealShare.Skins.snowflake') Particle_Size(0)=(ParticleDrawScale=0.100000,ParticleDrawScaleVariance=0.050000,MinSize=0.000000,MaxSize=0.000000) Particle_Fading(0)=(CanFadeIn=True,InitailScaleGlow=0.000000,FadeOutTime=0.000000,FadeOutScaleFactor=0.000000,FadeInTime=2.000000,FadeInScaleFactor=0.100000) Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0) Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000) Particle_Misc(0)=(ParticlesUseJerkyness=True,ParticlesJerkyness=48.000000) NumTemplates=1 NewIntervall=1.000000 Intervall=0.010000 BeforeDieSleep=0.500000 WaitPause=0.500000 } |
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