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UnrealShare.SmokeTrail


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//=============================================================================
// SmokeTrail.
//=============================================================================
class SmokeTrail extends Effects;

#exec MESH IMPORT MESH=SmoketrailM ANIVFILE=Models\Smoke1_a.3d DATAFILE=Models\Smoke1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=SmoketrailM X=0 Y=0 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=SmoketrailM SEQ=All     STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=SmoketrailM X=0.2 Y=0.2 Z=0.4 YAW=128
#exec MESHMAP SETTEXTURE MESHMAP=SmoketrailM NUM=0 TEXTURE=DefaultTexture

defaultproperties
{
				RemoteRole=ROLE_SimulatedProxy
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.SmoketrailM'
				bCollideActors=True
				bCollideWorld=True
				bBlockActors=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:20.272 - Created with UnCodeX