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//============================================================================= // SmokePuff. //============================================================================= class SmokePuff extends Effects; #exec MESH IMPORT MESH=SmokePuffM ANIVFILE=Models\puff_a.3d DATAFILE=Models\puff_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SmokePuffM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=SmokePuffM SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=SmokePuffM SEQ=Puff STARTFRAME=0 NUMFRAMES=2 #exec OBJ LOAD FILE=Textures\SmokeEffect1.utx PACKAGE=UNREALSHARE.SEffect1 #exec MESHMAP SCALE MESHMAP=SmokePuffM X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=SmokePuffM NUM=1 TEXTURE=UnrealShare.SEffect1.Smoke1 simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.Netmode != NM_DedicatedServer ) PlayAnim( 'Puff', 0.3); } simulated function AnimEnd() { Destroy(); } defaultproperties { bNetOptional=True RemoteRole=ROLE_SimulatedProxy LifeSpan=3.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.SmokePuffM' } |
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