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//by Punish3r class SimulatorRainEmitter extends SimulatorAtmospheric; defaultproperties { Particle_Main(0)=(ParticleLifeTime=16.000000,ParticleLifeTimeVariance=0.000000,SpeedVariance=12.000000,ParticleSpeed=14.000000) Particle_Display(0)=(bUnlitParticle=True,bUseMesh=True,PraticleMesh=Mesh'UnrealShare.UIpSpark',ParticleTexture=Texture'UnrealShare.Skins.Drip') Particle_Size(0)=(ParticleDrawScale=0.175000,ParticleDrawScaleVariance=0.100000,MinSize=0.000000,MaxSize=0.000000) Particle_Fading(0)=(CanFadeIn=True,InitailScaleGlow=0.000000,FadeOutTime=0.000000,FadeOutScaleFactor=0.000000,FadeInTime=0.750000,FadeInScaleFactor=0.100000) Particle_Physics(0)=(ParticlePhysics=PHYS_Falling) Particle_Collision(0)=(ParticlesUseCollision=True,CollideWithActors=True,ParticleCollideWorld=True,DestroyWhenTouch=True,DestroyWhenColideWorld=True,DestroyWhenLand=True,DestroyWhenTouchWater=True,bSpawnEffectOnDestroy=True,DestroyEffect=Class'UnrealShare.RainDropSplash') Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0) Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000) Particle_Mesh(0)=(FaceObject=FACE_Velocity) NumTemplates=1 Intervall=0.010000 intensity=2.000000 BeforeDieSleep=0.500000 WaitPause=0.500000 } |
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