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//============================================================================= // RainDropSparks. //============================================================================= class RainDropSparks extends RainDropComponents; defaultproperties { Particle_Main(0)=(ParticleLifeTime=0.500000,ParticleLifeTimeVariance=0.000000,SpeedVariance=40.000000,ParticleSpeed=80.000000) Particle_Display(0)=(bUnlitParticle=True,ParticleTexture=Texture'UnrealShare.Skins.raindropspark') Particle_Size(0)=(ParticleDrawScale=0.025000,ParticleDrawScaleVariance=0.000000,MinSize=0.000000,MaxSize=0.000000) Particle_Fading(0)=(CanFadeOut=True,InitailScaleGlow=0.500000,FadeOutScaleFactor=0.100000,FadeInTime=0.000000,FadeInScaleFactor=0.000000) Particle_Physics(0)=(ParticlePhysics=PHYS_Falling) Particle_Collision(0)=(ParticleCollisonRadius=0.000000,ParticleCollisonHeight=0.000000) Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0) Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000) Particle_Destination(0)=(DestinationActor=DA_Self) Particle_RandomRotation(0)=(bRandomizeRotation=True,MinRotation=(Pitch=-4096,Yaw=-4096,Roll=-4096),MaxRotation=(Pitch=4096,Yaw=4096,Roll=4096),bAlignRotator=True) AdvancedSpawning(0)=(bSpawnOnSurface=True,bAlignSpawnSurface=True) NumTemplates=1 NewIntervall=1.000000 NewIntensity=0.000000 Intervall=0.005000 ParticlesLimit=6 BeforeDieSleep=0.500000 WaitPause=0.500000 } |
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