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//============================================================================= // Pottery0. //============================================================================= class Pottery0 extends Vase; #exec OBJ LOAD FILE=Detail.utx #exec MESH IMPORT MESH=Pottery0M ANIVFILE=Models\pot0_a.3d DATAFILE=Models\pot0_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Pottery0M X=0 Y=0 Z=80 YAW=64 #exec MESH SEQUENCE MESH=Pottery0M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pottery0M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPottery01 FILE=Models\pot0.pcx GROUP=Skins DETAIL=Marble #exec MESHMAP SCALE MESHMAP=Pottery0M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Pottery0M NUM=1 TEXTURE=JPottery01 defaultproperties { Mesh=LodMesh'UnrealShare.Pottery0M' CollisionRadius=16.000000 CollisionHeight=16.000000 } |
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