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UnrealShare.Pottery1


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//=============================================================================
// Pottery1.
//=============================================================================
class Pottery1 extends Vase;

#exec OBJ LOAD FILE=Detail.utx

#exec MESH IMPORT MESH=Pottery1M ANIVFILE=Models\pot1_a.3d DATAFILE=Models\pot1_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Pottery1M X=0 Y=0 Z=98 YAW=64
#exec MESH SEQUENCE MESH=Pottery1M SEQ=All  STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=Pottery1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPottery11 FILE=Models\pot1.pcx GROUP=Skins DETAIL=Marble
#exec MESHMAP SCALE MESHMAP=Pottery1M X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=Pottery1M NUM=1 TEXTURE=JPottery11

defaultproperties
{
				Mesh=LodMesh'UnrealShare.Pottery1M'
				CollisionRadius=14.000000
				CollisionHeight=19.500000
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.740 - Created with UnCodeX