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/* Allow 227 only mods add in extra playerclasses/skins for player setup. */ Class PlayerClassManager extends Info Abstract; var() Class<PlayerPawn> AdditionalClasses[32]; var() texture AdditionalSkins[32]; simulated function GetMeshSkins( out Texture MSkins[32], string MeshName, out byte Count ) { local byte i; local int l; Count = 0; l = Len(MeshName); for ( i=0; i<32; i++ ) { if ( AdditionalSkins[i]==None ) Break; if ( Left(string(AdditionalSkins[i].Outer.Name),l)~=MeshName ) MSkins[Count++] = AdditionalSkins[i]; } } defaultproperties { RemoteRole=ROLE_SimulatedProxy bAlwaysRelevant=True bCarriedItem=True } |
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