Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.PlayerClassManager


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
/*
Allow 227 only mods add in extra playerclasses/skins for player setup.
*/
Class PlayerClassManager extends Info
Abstract;

var() Class<PlayerPawn> AdditionalClasses[32];
var() texture AdditionalSkins[32];

simulated function GetMeshSkins( out Texture MSkins[32], string MeshName, out byte Count )
{
	local byte i;
	local int l;

	Count = 0;
	l = Len(MeshName);
	for ( i=0; i<32; i++ )
	{
		if ( AdditionalSkins[i]==None )
			Break;
		if ( Left(string(AdditionalSkins[i].Outer.Name),l)~=MeshName )
			MSkins[Count++] = AdditionalSkins[i];
	}
}

defaultproperties
{
				RemoteRole=ROLE_SimulatedProxy
				bAlwaysRelevant=True
				bCarriedItem=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.678 - Created with UnCodeX