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//============================================================================= // Plant6. //============================================================================= class Plant6 extends Decoration; #exec MESH IMPORT MESH=Plant6M ANIVFILE=Models\Plant6_a.3d DATAFILE=Models\Plant6_d.3d Curvy=1 LODSTYLE=2 //#exec MESH LODPARAMS MESH=Plant6M STRENGTH=0.5 #exec MESH ORIGIN MESH=Plant6M X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=Plant6M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant6M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPlant61 FILE=Models\Plnt2m.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Plant6M X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=Plant6M NUM=1 TEXTURE=JPlant61 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Plant6M' } |
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