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//============================================================================= // Plant7. //============================================================================= class Plant7 extends Decoration; #exec MESH IMPORT MESH=Plant7M ANIVFILE=Models\Plant7_a.3d DATAFILE=Models\Plant7_d.3d LODSTYLE=2 Curvy=1 MLOD=1 // 21 Vertices, 24 Triangles #exec MESH LODPARAMS MESH=Plant7M STRENGTH=1.0 MINVERTS=9 MORPH=0.3 ZDISP=800.0 #exec MESH ORIGIN MESH=Plant7M X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=Plant7M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant7M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPlant61 FILE=Models\Plnt2m.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Plant7M X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=Plant7M NUM=1 TEXTURE=JPlant61 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Plant7M' } |
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