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UnrealShare.NuclearMark


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class NuclearMark expands Scorch;

#exec TEXTURE IMPORT NAME=bigblast FILE=Textures\Decals\Blast6-S.pcx LODSET=2

defaultproperties
{
				Texture=Texture'UnrealShare.bigblast'
				DrawScale=4.000000
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:19.490 - Created with UnCodeX