Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//============================================================================= // NaliStatue. //============================================================================= class NaliStatue extends MonkStatue; #exec OBJ LOAD FILE=Detail.utx #exec MESH IMPORT MESH=NaliStatueM ANIVFILE=Models\statue_a.3d DATAFILE=Models\statue_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1 #exec MESH LODPARAMS MESH=NaliStatueM STRENGTH=1.0 MINVERTS=120 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=NaliStatueM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=NaliStatueM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=NaliStatueM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JNaliStatue1 FILE=Models\nstatue.pcx GROUP="Skins" DETAIL=rockde2 #exec MESHMAP SCALE MESHMAP=NaliStatueM X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=NaliStatueM NUM=1 TEXTURE=JNaliStatue1 TLOD=10 defaultproperties { Mesh=LodMesh'UnrealShare.NaliStatueM' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |