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//============================================================================= // MasterCreatureChunk //============================================================================= class MasterCreatureChunk extends CreatureChunks; var PlayerReplicationInfo PlayerRep; replication { // Things the server should send to the client. unreliable if ( Role==ROLE_Authority ) PlayerRep; } function SetAsMaster(Actor Other) { Velocity = Other.Velocity; CarcassAnim = Other.AnimSequence; CarcHeight = Other.CollisionHeight; } defaultproperties { TrailSize=0.500000 bMasterChunk=True CarcHeight=39.000000 } |
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