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// MapProjector - To use in maps. Class MapProjector extends Projector; var() bool bOnlyAttachStaticActors; var() name IgnoreAttachActorTag; // Do not attach projector on these actors with this tag. simulated function PostBeginPlay() { if( Level.NetMode==NM_DedicatedServer ) SetCollision(false); else { AttachPrjDecal(); Role = ROLE_Authority; } } simulated function Touch( Actor Other ) { if( bProjectActors && !Other.bHidden && Other.DrawType==DT_Mesh && Other.Mesh!=None && (!bOnlyAttachStaticActors || Other.bStatic) && (IgnoreAttachActorTag=='' || Other.Tag!=IgnoreAttachActorTag) ) AttachActor(Other); } simulated function Untouch( Actor Other ); defaultproperties { bOnlyAttachStaticActors=True bUseBetterActorAttach=True bNoDelete=True Texture=Texture'UnrealShare.Icons.UIProjectorIcon' bCollideActors=False } |
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