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//============================================================================= // Decal support for Unreal by Smirftsch. Partially ported from UT // KraalScorch added for a BoltScorch decal // usage: // if the class uses the explode function (such as Rockets) : add in the selected class // ExplosionDecal=class'Unrealshare.KraalScorch' into the default properties (DispersionAmmo) // otherwise put in a function like HitWall: // if ( Level.NetMode != NM_DedicatedServer ) // Spawn(class'KraalScorch',,,Location, rotator(HitNormal)); //============================================================================= class KraalScorch expands EnergyImpact; #exec TEXTURE IMPORT NAME=boltmark FILE=Textures\Decals\kraalbolt1_g.pcx LODSET=2 #exec TEXTURE IMPORT NAME=boltmark2 FILE=Textures\Decals\kraalbolt2_g.pcx LODSET=2 #exec TEXTURE IMPORT NAME=boltmark3 FILE=Textures\Decals\kraalbolt3_g.pcx LODSET=2 #exec TEXTURE IMPORT NAME=boltmark4 FILE=Textures\Decals\kraalbolt4_g.pcx LODSET=2 #exec TEXTURE IMPORT NAME=boltmark5 FILE=Textures\Decals\kraalbolt5_g.pcx LODSET=2 #exec TEXTURE IMPORT NAME=boltmark6 FILE=Textures\Decals\kraalbolt6_g.pcx LODSET=2 simulated function BeginPlay() { local float f; f = FRand(); if (f<0.166) Texture = texture'Unrealshare.boltmark'; else if (f<0.333) Texture = texture'Unrealshare.boltmark2'; else if (f<0.499) Texture = texture'Unrealshare.boltmark3'; else if (f<0.666) Texture = texture'Unrealshare.boltmark4'; else if (f<0.833) Texture = texture'Unrealshare.boltmark5'; else Texture = texture'Unrealshare.boltmark6'; } simulated function Timer() { // Check for nearby players, if none then destroy self if ( !bAttached ) { Destroy(); return; } if ( !bStartedLife ) { RemoteRole = ROLE_None; bStartedLife = true; if ( Level.bDropDetail ) SetTimer(3, false); else SetTimer(4, false); return; } Destroy(); } defaultproperties { bImportant=False MultiDecalLevel=0 Texture=Texture'UnrealShare.boltmark' DrawScale=0.200000 } |
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