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//============================================================================= // Knife. //============================================================================= class Knife extends Decoration; #exec MESH IMPORT MESH=KnifeM ANIVFILE=Models\Knife_a.3d DATAFILE=Models\Knife_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1 // 32 Vertices, 55 Triangles #exec MESH LODPARAMS MESH=KnifeM STRENGTH=1.0 MINVERTS=12 MORPH=0.3 ZDISP=1200.0 #exec MESH ORIGIN MESH=KnifeM X=0 Y=0 Z=0 PITCH=-64 #exec MESH SEQUENCE MESH=KnifeM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=KnifeM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JLantern1 FILE=Models\LNTR.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=KnifeM X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=KnifeM NUM=1 TEXTURE=JLantern1 TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.KnifeM' } |
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