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//============================================================================= // DynamicWaterZoneInfo. //============================================================================= class DynamicWaterZoneInfo expands DynamicZoneInfo; defaultproperties { EntrySound=Sound'UnrealShare.Generic.DSplash' ExitSound=Sound'UnrealShare.Generic.WtrExit1' EntryActor=Class'UnrealShare.WaterImpact' ExitActor=Class'UnrealShare.WaterImpact' bWaterZone=True ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000) ViewFog=(X=0.128900,Y=0.195300,Z=0.175780) EFXAmbients=REVERB_PRESET_UNDERWATER } |
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