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//============================================================================= // Clip. //============================================================================= class Clip extends ShellBox; #exec TEXTURE IMPORT NAME=I_ClipAmmo FILE=Textures\Hud\i_clip.pcx GROUP="Icons" #exec MESH IMPORT MESH=ClipM ANIVFILE=Models\aniv35.3d DATAFILE=Models\data35.3d LODSTYLE=8 MLOD=1 // 25 Vertices, 38 Triangles #exec MESH LODPARAMS MESH=ClipM STRENGTH=0.1 MINVERTS=25 MORPH=0.1 ZDISP=1200.0 #exec MESH ORIGIN MESH=ClipM X=0 Y=100 Z=50 YAW=0 #exec MESH SEQUENCE MESH=ClipM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jclip1 FILE=Models\clip.pcx GROUP="Skins" FLAGS=2 #exec MESHMAP SCALE MESHMAP=ClipM X=0.02 Y=0.02 Z=0.04 #exec MESHMAP SETTEXTURE MESHMAP=ClipM NUM=2 TEXTURE=Jclip1 TLOD=10 defaultproperties { AmmoAmount=20 ParentAmmo=Class'UnrealShare.Shellbox' PickupMessage="You picked up a clip" PickupViewMesh=LodMesh'UnrealShare.ClipM' Icon=Texture'UnrealShare.Icons.I_ClipAmmo' Mesh=LodMesh'UnrealShare.ClipM' CollisionRadius=20.000000 CollisionHeight=4.000000 } |
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