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UnrealShare.Candle


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//=============================================================================
// Candle.
//=============================================================================
class Candle extends Decoration;

#exec MESH IMPORT MESH=CandleM ANIVFILE=Models\candle_a.3d DATAFILE=Models\candle_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1

// 24 Vertices, 35 Triangles
#exec MESH LODPARAMS MESH=CandleM STRENGTH=1.0 MINVERTS=6 MORPH=0.3 ZDISP=400.0

#exec MESH ORIGIN MESH=CandleM X=0 Y=0 Z=-50 YAW=64
#exec MESH SEQUENCE MESH=CandleM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=CandleM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JCandle1 FILE=Models\candle.pcx GROUP=Skins
#exec OBJ LOAD FILE=Textures\cflame.utx PACKAGE=UnrealShare.CFLAM
#exec MESHMAP SCALE MESHMAP=CandleM X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=CandleM NUM=1 TEXTURE=Jcandle1 TLOD=10
#exec MESHMAP SETTEXTURE MESHMAP=CandleM NUM=0 TEXTURE=UnrealShare.CFLAM.cflame TLOD=10

defaultproperties
{
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.CandleM'
				CollisionRadius=2.000000
				CollisionHeight=14.000000
				bCollideActors=True
				bCollideWorld=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:17.819 - Created with UnCodeX