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//============================================================================= // Candle. //============================================================================= class Candle extends Decoration; #exec MESH IMPORT MESH=CandleM ANIVFILE=Models\candle_a.3d DATAFILE=Models\candle_d.3d X=0 Y=0 Z=0 LODSTYLE=8 MLOD=1 // 24 Vertices, 35 Triangles #exec MESH LODPARAMS MESH=CandleM STRENGTH=1.0 MINVERTS=6 MORPH=0.3 ZDISP=400.0 #exec MESH ORIGIN MESH=CandleM X=0 Y=0 Z=-50 YAW=64 #exec MESH SEQUENCE MESH=CandleM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=CandleM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JCandle1 FILE=Models\candle.pcx GROUP=Skins #exec OBJ LOAD FILE=Textures\cflame.utx PACKAGE=UnrealShare.CFLAM #exec MESHMAP SCALE MESHMAP=CandleM X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=CandleM NUM=1 TEXTURE=Jcandle1 TLOD=10 #exec MESHMAP SETTEXTURE MESHMAP=CandleM NUM=0 TEXTURE=UnrealShare.CFLAM.cflame TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.CandleM' CollisionRadius=2.000000 CollisionHeight=14.000000 bCollideActors=True bCollideWorld=True } |
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