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//============================================================================= // Candle2 //============================================================================= class Candle2 extends Decoration; #exec MESH IMPORT MESH=Candl2 ANIVFILE=Models\candl2_a.3d DATAFILE=ModelsFX\candl2_d.3d X=0 Y=0 Z=0 Curvy=1 LODSTYLE=8 MLOD=1 // 10 Vertices, 10 Triangles #exec MESH LODPARAMS MESH=Candl2 STRENGTH=1.0 MINVERTS=7 MORPH=0.3 ZDISP=800.0 #exec MESH ORIGIN MESH=Candl2 X=30 Y=-105 Z=-40 YAW=64 #exec MESH SEQUENCE MESH=Candl2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Candl2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JCandl21 FILE=Models\candl2.pcx GROUP=Skins FLAGS=2 #exec OBJ LOAD FILE=Textures\cflame.utx PACKAGE=UnrealShare.CFLAM #exec MESHMAP SCALE MESHMAP=candl2 X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=Candl2 NUM=1 TEXTURE=Jcandl21 TLOD=10 #exec MESHMAP SETTEXTURE MESHMAP=Candl2 NUM=0 TEXTURE=cflame TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Candl2' CollisionRadius=3.000000 CollisionHeight=12.500000 bCollideActors=True bCollideWorld=True } |
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