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UnrealShare.Candle2


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//=============================================================================
// Candle2
//=============================================================================
class Candle2 extends Decoration;

#exec MESH IMPORT MESH=Candl2 ANIVFILE=Models\candl2_a.3d DATAFILE=ModelsFX\candl2_d.3d X=0 Y=0 Z=0 Curvy=1 LODSTYLE=8 MLOD=1
// 10 Vertices, 10 Triangles
#exec MESH LODPARAMS MESH=Candl2 STRENGTH=1.0 MINVERTS=7 MORPH=0.3 ZDISP=800.0


#exec MESH ORIGIN MESH=Candl2 X=30 Y=-105 Z=-40 YAW=64
#exec MESH SEQUENCE MESH=Candl2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Candl2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JCandl21 FILE=Models\candl2.pcx GROUP=Skins FLAGS=2
#exec OBJ LOAD FILE=Textures\cflame.utx PACKAGE=UnrealShare.CFLAM
#exec MESHMAP SCALE MESHMAP=candl2 X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=Candl2 NUM=1 TEXTURE=Jcandl21 TLOD=10
#exec MESHMAP SETTEXTURE MESHMAP=Candl2 NUM=0 TEXTURE=cflame TLOD=10

defaultproperties
{
				DrawType=DT_Mesh
				Mesh=LodMesh'UnrealShare.Candl2'
				CollisionRadius=3.000000
				CollisionHeight=12.500000
				bCollideActors=True
				bCollideWorld=True
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:17.819 - Created with UnCodeX