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//============================================================================= // BulletImpact. //============================================================================= class BulletImpact expands Effects; #exec MESH IMPORT MESH=BulletImpact ANIVFILE=Models\Bulletimpact_a.3d DATAFILE=Models\Bulletimpact_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=BulletImpact X=0 Y=0 Z=0 PITCH=-64 #exec MESH SEQUENCE MESH=BulletImpact SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=BulletImpact SEQ=hit STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=BulletImpact MESH=BulletImpact #exec MESHMAP SCALE MESHMAP=BulletImpact X=0.12 Y=0.12 Z=0.3 #exec OBJ LOAD FILE=Textures\Decals\HitFx.utx PACKAGE=Unrealshare.HitFx #exec MESHMAP SETTEXTURE MESHMAP=BulletImpact NUM=1 TEXTURE=Unrealshare.HitFx.Impact_A00 simulated function PostBeginPlay() { Super.PostBeginPlay(); PlayAnim('Hit',0.5); } simulated function AnimEnd() { Destroy(); } defaultproperties { AnimSequence="Hit" DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'UnrealShare.BulletImpact' DrawScale=0.280000 AmbientGlow=255 bUnlit=True } |
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