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UnrealShare.BulletImpact


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//=============================================================================
// BulletImpact.
//=============================================================================
class BulletImpact expands Effects;

#exec MESH IMPORT MESH=BulletImpact ANIVFILE=Models\Bulletimpact_a.3d DATAFILE=Models\Bulletimpact_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=BulletImpact X=0 Y=0 Z=0 PITCH=-64
#exec MESH SEQUENCE MESH=BulletImpact SEQ=All          STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=BulletImpact SEQ=hit          STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP NEW   MESHMAP=BulletImpact MESH=BulletImpact
#exec MESHMAP SCALE MESHMAP=BulletImpact X=0.12 Y=0.12 Z=0.3
#exec OBJ LOAD FILE=Textures\Decals\HitFx.utx  PACKAGE=Unrealshare.HitFx
#exec MESHMAP SETTEXTURE MESHMAP=BulletImpact NUM=1 TEXTURE=Unrealshare.HitFx.Impact_A00

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	PlayAnim('Hit',0.5);
}

simulated function AnimEnd()
{
	Destroy();
}

defaultproperties
{
				AnimSequence="Hit"
				DrawType=DT_Mesh
				Style=STY_Translucent
				Mesh=LodMesh'UnrealShare.BulletImpact'
				DrawScale=0.280000
				AmbientGlow=255
				bUnlit=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:17.803 - Created with UnCodeX