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UnrealI.UnrealDamageType


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class UnrealDamageType extends DamageType
			abstract;

defaultproperties
{
				ViewFlash=-0.011719
				ViewFog=(X=17.577999,Y=4.687500,Z=4.687500)
				DamageEffect=Class'UnrealShare.BloodBurst'
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:22.084 - Created with UnCodeX