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//============================================================================= // SkaarjOfficer. //============================================================================= class SkaarjOfficer extends SkaarjTrooper; #exec TEXTURE IMPORT NAME=sktrooper3 FILE=Models\zaarj3.pcx GROUP=Skins DETAIL=Pock defaultproperties { WeaponType=Class'UnrealI.RazorJack' Health=200 Skin=Texture'UnrealI.Skins.sktrooper3' DrawScale=1.100000 Fatness=140 CollisionRadius=35.000000 CollisionHeight=46.000000 Mass=150.000000 Buoyancy=150.000000 } |
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