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UnrealI.MercFlare


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//=============================================================================
// MercFlare.
//=============================================================================
class MercFlare extends Effects;

#exec TEXTURE IMPORT NAME=RocketFlare FILE=..\UnrealShare\Models\rflare.pcx GROUP=Effects

defaultproperties
{
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.100000
				DrawType=DT_Sprite
				Style=STY_Translucent
				Texture=Texture'UnrealI.Effects.RocketFlare'
				DrawScale=0.750000
				bUnlit=True
				LightType=LT_Steady
				LightBrightness=250
				LightHue=28
				LightSaturation=32
				LightRadius=30
				LightPeriod=32
				LightCone=128
				VolumeBrightness=64
				bActorShadows=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:19.287 - Created with UnCodeX