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//============================================================================= // Flag2. //============================================================================= class Flag2 extends Decoration; #exec MESH IMPORT MESH=Flag2M ANIVFILE=Models\flag2_a.3d DATAFILE=Models\flag2_d.3d X=0 Y=0 Z=0 LODSTYLE=2 MLOD=1 // 60 Vertices, 82 Triangles #exec MESH LODPARAMS MESH=Flag2M STRENGTH=1.0 MINVERTS=3 MORPH=0.1 ZDISP=800.0 #exec MESH ORIGIN MESH=Flag2M X=0 Y=100 Z=-120 YAW=64 #exec MESH SEQUENCE MESH=flag2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=flag2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JFlag21 FILE=Models\flag2.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=flag2M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=flag2M NUM=1 TEXTURE=Jflag21 TLOD=10 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Flag2M' } |
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