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//============================================================================= // Flag3. //============================================================================= class Flag3 extends Decoration; #exec MESH IMPORT MESH=Flag3M ANIVFILE=Models\flag3_a.3d DATAFILE=Models\flag3_d.3d X=0 Y=0 Z=0 LODSTYLE=2 MLOD=1 // 60 Vertices, 82 Triangles #exec MESH LODPARAMS MESH=Flag3M STRENGTH=1.0 MINVERTS=3 MORPH=0.1 ZDISP=800.0 #exec MESH ORIGIN MESH=Flag3M X=0 Y=100 Z=-120 YAW=64 #exec MESH SEQUENCE MESH=flag3M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=flag3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JFlag31 FILE=Models\flag3.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=flag3M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=flag3M NUM=1 TEXTURE=Jflag31 TLOD=10 defaultproperties { Physics=PHYS_Walking DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Flag3M' } |
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