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//============================================================================= // Flag1. //============================================================================= class Flag1 extends Decoration; #exec MESH IMPORT MESH=Flag1M ANIVFILE=Models\flag_a.3d DATAFILE=Models\flag_d.3d X=0 Y=0 Z=0 Curvy=1 LODSTYLE=2 ZEROTEX=1 MLOD=1 // 60 Vertices, 82 Triangles #exec MESH LODPARAMS MESH=Flag1M STRENGTH=1.0 MINVERTS=3 MORPH=0.1 ZDISP=800.0 #exec MESH ORIGIN MESH=Flag1M X=0 Y=100 Z=0 YAW=128 PITCH=0 ROLL=-64 #exec MESH SEQUENCE MESH=flag1M SEQ=All STARTFRAME=0 NUMFRAMES=14 #exec MESH SEQUENCE MESH=flag1M SEQ=Wave STARTFRAME=1 NUMFRAMES=13 #exec TEXTURE IMPORT NAME=JFlag11 FILE=Models\flag.pcx GROUP=Skins #exec TEXTURE IMPORT NAME=JFlag12 FILE=Models\flagb.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=flag1M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=flag1M NUM=0 TEXTURE=Jflag11 TLOD=10 function PostBeginPlay() { Super.PostBeginPlay(); LoopAnim('Wave',0.7,0.1); } defaultproperties { bStatic=False Physics=PHYS_Walking RemoteRole=ROLE_SimulatedProxy DrawType=DT_Mesh Texture=Texture'UnrealI.Skins.JFlag11' Mesh=LodMesh'UnrealI.Flag1M' } |
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