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class UMenuStatusBar extends UWindowWindow; var string ContextHelp; var localized string DefaultHelp; var localized string DefaultIntroHelp; function Created() { Super.Created(); } function SetHelp(string NewHelp) { ContextHelp = NewHelp; } function Close(optional bool bByParent) { Root.Console.CloseUWindow(); } function Paint(Canvas C, float X, float Y) { local GameInfo G; local bool bIntro; G = GetLevel().Game; bIntro = G != None && G.IsA('UTIntro'); C.DrawColor.R = 255; C.DrawColor.G = 255; C.DrawColor.B = 255; DrawUpBevel( C, 0, 0, WinWidth, WinHeight, LookAndFeel.Active); C.Font = Root.Fonts[F_Normal]; C.DrawColor.R = 0; C.DrawColor.G = 0; C.DrawColor.B = 0; if (ContextHelp != "") ClipText(C, 2, 2, ContextHelp); else if (bIntro) ClipText(C, 2, 2, DefaultIntroHelp); else ClipText(C, 2, 2, DefaultHelp); } defaultproperties { DefaultHelp="Press ESC to return to the game" DefaultIntroHelp="Use the Game menu to start a new game." } |
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