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Engine.Light


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//=============================================================================
// The light class.
//=============================================================================
class Light extends Actor
			native;

#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off Flags=2

defaultproperties
{
				bStatic=True
				bHidden=True
				bNoDelete=True
				bMovable=False
				Texture=Texture'Engine.S_Light'
				CollisionRadius=24.000000
				CollisionHeight=24.000000
				LightType=LT_Steady
				LightBrightness=64
				LightSaturation=255
				LightRadius=64
				LightPeriod=32
				LightCone=128
				VolumeBrightness=64
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:19.100 - Created with UnCodeX