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Engine.LocationID


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//=============================================================================
// LocationID - marks and names an area in a zone
//=============================================================================
class LocationID extends KeyPoint;

var() localized string LocationName;
var() float Radius;
var LocationID NextLocation;

function PostBeginPlay()
{
	// add self to zone list
	NextLocation = Region.Zone.LocationID;
	Region.Zone.LocationID = Self;
}

defaultproperties
{
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:19.115 - Created with UnCodeX