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//============================================================================= // LadderTrigger. // Used to specify climbable point. //============================================================================= class LadderTrigger extends Triggers; var() Sound ClimbingNoise; var() float MaxGrabVelocity; // Maximum fall velocity to be able to grab this ladder. var() bool bUnarmedClimbing; // Don't allow hold weapon while climbing this ladder. function Touch( Actor Other ) { if( Other.bIsPawn ) Pawn(Other).StartClimbing(Self); } function UnTouch( Actor Other ) { if( Other.bIsPawn ) Pawn(Other).EndClimbing(Self); } defaultproperties { MaxGrabVelocity=300.000000 bUnarmedClimbing=True RemoteRole=ROLE_None bDirectional=True } |
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