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Engine.Keypoint


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//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
		abstract
			native;

// Sprite.
#exec Texture Import File=Textures\KeyPoint.pcx Name=S_Keypoint Mips=Off Flags=2

defaultproperties
{
				bStatic=True
				bHidden=True
				Texture=Texture'Engine.S_Keypoint'
				SoundVolume=0
				CollisionRadius=10.000000
				CollisionHeight=10.000000
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:19.006 - Created with UnCodeX