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Engine.Camera


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//=============================================================================
// A camera, used in UnrealEd.
//=============================================================================
class Camera extends PlayerPawn
			native
			transient;

// Sprite.
#exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off Flags=2

defaultproperties
{
				bRenderMultiEnviroMaps=True
				Location=(X=-500.000000,Y=-300.000000,Z=300.000000)
				Texture=Texture'Engine.S_Camera'
				CollisionRadius=16.000000
				CollisionHeight=39.000000
				LightBrightness=100
				LightRadius=16
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:17.819 - Created with UnCodeX