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// Adds velocity to particles. Class VelocityForce extends XParticleForces Native; #EXEC TEXTURE IMPORT FILE="Textures\S_VelForce.bmp" NAME="S_VelocityForce" GROUP="Icons" MIPS=off FLAGS=2 TEXFLAGS=0 var() vector VelocityToAdd; // Bitmask var() bool bChangeAcceleration; // Change acceleration instead of velocity. var() bool bInstantChange; // Should instantly change the velocity/acceleration to this speed or just add it to current. defaultproperties { Texture=Texture'Emitter.Icons.S_VelocityForce' } |
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