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// Suck any nearby particles toward some point - Idea by Shadow Class ParticleConcentrateForce extends XParticleForces Native; #EXEC TEXTURE IMPORT FILE="Textures\S_SuckForce.bmp" NAME="S_ConcentrateForce" GROUP="Icons" MIPS=off FLAGS=2 TEXFLAGS=0 var() vector CenterPointOffset; // Sucking point center. var() float DrainSpeed; var() bool bSetsAcceleration; // Sets acceleration instead of adding to velocity on particles. var(ParticleDistanceDrain) bool bActorDistanceSuckIn; // The closer actor is, than higher speed it gets. var(ParticleDistanceDrain) float MaxDistance; // The maximum distance (beyond this distance it wont have any effect on the particle) defaultproperties { DrainSpeed=200.000000 Texture=Texture'Emitter.Icons.S_ConcentrateForce' } |
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