UWindow.UWindowRootWindow
- Extends
- UWindowWindow
Core.Object
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+-- UWindow.UWindowBase
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+-- UWindow.UWindowWindow
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+-- UWindow.UWindowRootWindow
Direct Known Subclasses:
UBrowserRootWindow
Inherited Contants from UWindow.UWindowWindow |
DE_Change, DE_Click, DE_Created, DE_DoubleClick, DE_Enter, DE_EnterPressed, DE_Exit, DE_LMouseDown, DE_MClick, DE_MouseEnter, DE_MouseLeave, DE_MouseMove, DE_RClick |
Inherited Variables from UWindow.UWindowWindow |
ActiveWindow, bAcceptsFocus, bAcceptsHotKeys, bAlwaysBehind, bAlwaysOnTop, bIgnoreLDoubleClick, bIgnoreMDoubleClick, bIgnoreRDoubleClick, bLeaveOnscreen, bMMouseDown, bMouseDown, bNoClip, bRMouseDown, bTransient, bUWindowActive, bWindowVisible, ClickTime, ClickX, ClickY, ClippingRegion, Cursor, FirstChildWindow, LastChildWindow, LookAndFeel, MClickTime, MClickX, MClickY, ModalWindow, NextSiblingWindow, OwnerWindow, ParentWindow, PrevSiblingWindow, RClickTime, RClickX, RClickY, Root, WinHeight, WinLeft, WinTop, WinWidth |
Functions Summary |
| | ActivateWindow (int Depth, bool bTransientNoDeactivate)
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| | AddHotkeyWindow (UWindowWindow W)
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| | BeginPlay ()
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| | BringToFront ()
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| | CancelCapture ()
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| | CaptureMouse (optional UWindowWindow W)
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| | ChangeLookAndFeel (string NewLookAndFeel)
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| bool | CheckCaptureMouseDown ()
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| bool | CheckCaptureMouseUp ()
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| | CloseActiveWindow ()
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| | Created ()
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| | DrawMouse (Canvas C)
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| UWindowLookAndFeel | GetLookAndFeel (String LFClassName)
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| Texture | GetLookAndFeelTexture ()
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| | GetMouseXY (out float X, out float Y)
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| | GlobalToWindow (float GlobalX, float GlobalY, out float WinX, out float WinY)
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| | HideWindow ()
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| bool | HotKeyDown (int Key, float X, float Y)
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| bool | HotKeyUp (int Key, float X, float Y)
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| bool | IsActive ()
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| | MoveMouse (float X, float Y)
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| | RemoveHotkeyWindow (UWindowWindow W)
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| | Resized ()
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| | SetAcceptsFocus ()
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| | SetMousePos (float X, float Y)
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| | SetScale (float NewScale)
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| | SetupFonts ()
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| | WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key)
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| bool | WindowIsVisible ()
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| | WindowToGlobal (float WinX, float WinY, out float GlobalX, out float GlobalY)
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Inherited Functions from UWindow.UWindowWindow |
Activated, ActivateWindow, AfterCreate, AfterPaint, BeforeCreate, BeforePaint, BeginPlay, BringToFront, BuildObjectWithProperties, CheckKeyFocusWindow, CheckMousePassThrough, Click, ClipText, ClipTextWidth, Close, Created, CreateWindow, Deactivated, DoTick, DoubleClick, DrawClippedActor, DrawClippedTexture, DrawHorizTiledPieces, DrawMiscBevel, DrawStretchedTexture, DrawStretchedTextureSegment, DrawUpBevel, DrawVertTiledPieces, FindChildWindow, FindWindowUnder, FocusOtherWindow, FocusWindow, GetDesiredDimensions, GetLevel, GetLookAndFeelTexture, GetMouseXY, GetParent, GetPlayerOwner, GlobalToWindow, HideChildWindow, HideWindow, HotKeyDown, HotKeyUp, IsActive, KeyDown, KeyFocusEnter, KeyFocusExit, KeyType, KeyUp, LMouseDown, LMouseUp, MClick, MDoubleClick, MessageClients, MMouseDown, MMouseUp, MouseEnter, MouseIsOver, MouseLeave, MouseMove, Paint, PaintClients, ParseAmpersand, ProcessMenuKey, PropagateKey, RClick, RDoubleClick, RemoveAmpersand, Resized, ResolutionChanged, RMouseDown, RMouseUp, SaveConfigs, SendToBack, SetAcceptsFocus, SetAcceptsHotKeys, SetMouseWindow, SetParent, SetSize, ShowChildWindow, ShowModal, ShowWindow, TextSize, Tick, Tile, ToolTip, WaitModal, WindowEvent, WindowHidden, WindowIsVisible, WindowShown, WindowToGlobal, WrapClipText |
var bool bMouseCapture;
var bool bQuickKeyEnable;
var Font Fonts[10];
var config float GUIScale;
var config string LookAndFeelClass;
var float MouseX;
var float MouseY;
var float OldMouseX;
var float OldMouseY;
var float RealHeight;
var float RealWidth;
function ActivateWindow ( int Depth, bool bTransientNoDeactivate )
function BeginPlay ( )
function BringToFront ( )
function CancelCapture ( )
function ChangeLookAndFeel ( string NewLookAndFeel )
function bool CheckCaptureMouseDown ( )
function bool CheckCaptureMouseUp ( )
function CloseActiveWindow ( )
function Created ( )
function DrawMouse (
Canvas C )
function Texture GetLookAndFeelTexture ( )
function GetMouseXY ( out float X, out float Y )
function GlobalToWindow ( float GlobalX, float GlobalY, out float WinX, out float WinY )
function HideWindow ( )
function bool HotKeyDown ( int Key, float X, float Y )
function bool HotKeyUp ( int Key, float X, float Y )
function bool IsActive ( )
function MoveMouse ( float X, float Y )
function Resized ( )
function SetAcceptsFocus ( )
function SetMousePos ( float X, float Y )
function SetScale ( float NewScale )
function SetupFonts ( )
function bool WindowIsVisible ( )
function WindowToGlobal ( float WinX, float WinY, out float GlobalX, out float GlobalY )
defaultproperties
{
GUIScale=1.000000
}
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Creation time: za 22-4-2006 13:07:23.281 - Created with
UnCodeX