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UnrealShare.TentacleCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.TentacleCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function Drop ()
function Landed (vector HitNormal)
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

Drop Source code

function Drop ( )

Landed Source code

function Landed ( vector HitNormal )


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealShare.TentBody'
     bodyparts(1)=LodMesh'UnrealShare.TentPart'
     bodyparts(2)=LodMesh'UnrealShare.TentPart'
     bodyparts(3)=LodMesh'UnrealShare.TentArm'
     bodyparts(4)=LodMesh'UnrealShare.TentArm'
     bodyparts(5)=LodMesh'UnrealShare.TentHead'
     bodyparts(6)=LodMesh'UnrealShare.TentArm'
     AnimSequence=Dead1Land
     Mesh=LodMesh'UnrealShare.Tentacle1'
     CollisionRadius=28.000000
     CollisionHeight=36.000000
     Mass=200.000000
     Buoyancy=190.000000
}

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Creation time: za 22-4-2006 13:07:21.656 - Created with UnCodeX