Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- Engine.Ammo | +-- UnrealI.RifleAmmo | +-- UnrealI.RifleRound
Variables Summary |
---|
Inherited Variables from Engine.Ammo |
---|
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10] |
Functions Summary |
---|
Inherited Functions from Engine.Ammo |
---|
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo |
Defaultproperties |
---|
defaultproperties { AmmoAmount=1 ParentAmmo=Class'UnrealI.RifleAmmo' PickupMessage="You got a Rifle Round." PickupViewMesh=LodMesh'UnrealI.RifleRoundM' Mesh=LodMesh'UnrealI.RifleRoundM' CollisionRadius=5.000000 CollisionHeight=15.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |