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UnrealI.PowerShield

Extends
ShieldBelt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.ShieldBelt
            |   
            +-- UnrealI.PowerShield

Variables Summary
Inherited Variables from UnrealShare.ShieldBelt
MyEffect, TeamFireTextures[4], TeamNum, TeamTextures[4]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Timer ()
Inherited Functions from UnrealShare.ShieldBelt
ArmorImpactEffect, Destroyed, PickupFunction, SetEffectTexture, Timer
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp


Functions Detail

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     PickupMessage="You got the PowerShield"
     RespawnTime=100.000000
     Charge=200
     CollisionRadius=30.000000
     CollisionHeight=30.000000
}

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Creation time: za 22-4-2006 13:07:20.328 - Created with UnCodeX