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UnrealI.PowerShield


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//=============================================================================
// PowerShield.
//=============================================================================
class PowerShield extends ShieldBelt;

function Timer()
{
    Charge-=1;
    if (Charge<0) Destroy();
}

defaultproperties
{
     PickupMessage="You got the PowerShield"
     RespawnTime=100.000000
     Charge=200
     CollisionRadius=30.000000
     CollisionHeight=30.000000
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:26.968 - Created with UnCodeX