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UnrealI.MaleTwo

Extends
Male

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealShare.Human
               |   
               +-- UnrealShare.Male
                  |   
                  +-- UnrealI.MaleTwo

Functions Summary
Inherited Functions from UnrealShare.Male
PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit
Inherited Functions from UnrealShare.Human
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking


Defaultproperties

defaultproperties
{
     LandGrunt=Sound'UnrealI.Male.MLand2'
     CarcassType=Class'UnrealI.MaleTwoCarcass'
     JumpSound=Sound'UnrealI.Male.MJump2'
     MenuName="Male 2"
     Skin=Texture'UnrealShare.Skins.Ash'
     Mesh=LodMesh'UnrealI.Male2'
}

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Creation time: za 22-4-2006 13:07:19.468 - Created with UnCodeX