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UnrealShare.Human

Extends
UnrealIPlayer
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealShare.Human

Direct Known Subclasses:

Female, Male

Variables Summary
Inherited Variables from UnrealShare.UnrealIPlayer
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCenterView, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNoFlash, bNoVoices, Bob, bobtime, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CantChangeNameMsg, CarcassType, CdTrack, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, KbdAccel, LanSpeed, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MyAutoAim, myHUD, NetSpeed, ngWorldSecret, NoPauseMessage, OwnCamera, Password, Player, ProgressColor[5], ProgressMessage[5], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[20], ZoomLevel

Functions Summary
function PlayCrawling ()
function PlayDuck ()
function PlayDying (name DamageType, vector HitLoc)
function PlayFeignDeath ()
function PlayFiring ()
function PlayGutHit (float tweentime)
function PlayHeadHit (float tweentime)
function PlayInAir ()
function PlayLanded (float impactVel)
function PlayLeftHit (float tweentime)
function PlayRecoil (float Rate)
function PlayRightHit (float tweentime)
function PlayRising ()
function PlayRunning ()
function PlaySwimming ()
function PlayTurning ()
function PlayWaiting ()
function PlayWalking ()
function PlayWeaponSwitch (Weapon NewWeapon)
function TweenToRunning (float tweentime)
function TweenToSwimming (float tweentime)
function TweenToWaiting (float tweentime)
function TweenToWalking (float tweentime)
Inherited Functions from UnrealShare.UnrealIPlayer
ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ConsoleCommand, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetEntryLevel, GetFreeMove, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, TimeDemo, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange


Functions Detail

PlayCrawling Source code

function PlayCrawling ( )

PlayDuck Source code

function PlayDuck ( )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc )

PlayFeignDeath Source code

function PlayFeignDeath ( )

PlayFiring Source code

function PlayFiring ( )

PlayGutHit Source code

function PlayGutHit ( float tweentime )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime )

PlayInAir Source code

function PlayInAir ( )

PlayLanded Source code

function PlayLanded ( float impactVel )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime )

PlayRecoil Source code

function PlayRecoil ( float Rate )

PlayRightHit Source code

function PlayRightHit ( float tweentime )

PlayRising Source code

function PlayRising ( )

PlayRunning Source code

function PlayRunning ( )

PlaySwimming Source code

function PlaySwimming ( )

PlayTurning Source code

function PlayTurning ( )

PlayWaiting Source code

function PlayWaiting ( )

PlayWalking Source code

function PlayWalking ( )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon NewWeapon )

TweenToRunning Source code

function TweenToRunning ( float tweentime )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime )

TweenToWalking Source code

function TweenToWalking ( float tweentime )


Defaultproperties

defaultproperties
{
     Footstep1=Sound'UnrealShare.Female.stwalk1'
     Footstep2=Sound'UnrealShare.Female.stwalk2'
     Footstep3=Sound'UnrealShare.Female.stwalk3'
     bIsHuman=True
     BaseEyeHeight=23.000000
     EyeHeight=23.000000
     CollisionRadius=17.000000
     CollisionHeight=39.000000
     Buoyancy=99.000000
}

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Creation time: za 22-4-2006 13:07:18.937 - Created with UnCodeX