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UnrealI.GassiusCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.GassiusCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function ForceMeshToExist ()
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( )


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealI.GasHead'
     bodyparts(1)=LodMesh'UnrealI.GasArm1'
     bodyparts(2)=LodMesh'UnrealI.GasArm2'
     bodyparts(3)=LodMesh'UnrealI.GasHand'
     bodyparts(4)=LodMesh'UnrealI.GasPart'
     bodyparts(5)=LodMesh'UnrealI.GasPart'
     ZOffset(0)=0.700000
     ZOffset(1)=0.000000
     ZOffset(2)=0.350000
     ZOffset(3)=-0.300000
     ZOffset(4)=-0.500000
     ZOffset(5)=-0.700000
     AnimSequence=Deflate
     Mesh=LodMesh'UnrealI.GasBagM'
     Mass=120.000000
}

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Creation time: za 22-4-2006 13:07:18.718 - Created with UnCodeX