Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealShare.SteelBarrel | +-- UnrealShare.TarydiumBarrel
Variables Summary | |
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bool | bChainedExplosion |
bool | bDestroy |
Inherited Variables from UnrealShare.SteelBarrel |
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Health |
Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) active | |
![]() | Timer () active |
Inherited Functions from UnrealShare.SteelBarrel |
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HitWall, TakeDamage |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
States Summary |
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active Source code |
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auto state active |
TakeDamage, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |