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UnrealShare.Health

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Health

Direct Known Subclasses:

Bandages, NaliFruit, SuperHealth

Variables Summary
Health
boolbSuperHeal
intHealingAmount
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
eventfloat BotDesireability (Pawn Bot)
function PlayPickupMessage (Pawn Other)
function Touch (actor Other)
Pickup
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Pickup Source code
auto state Pickup
Touch


Variables Detail

Health

bSuperHeal Source code

var(Health) bool bSuperHeal;

HealingAmount Source code

var(Health) int HealingAmount;


Functions Detail

BotDesireability Source code

event float BotDesireability ( Pawn Bot )

PlayPickupMessage Source code

function PlayPickupMessage ( Pawn Other )

Touch Pickup Source code

function Touch ( actor Other )


Defaultproperties

defaultproperties
{
     HealingAmount=20
     PickupMessage="You picked up a Health Pack +"
     RespawnTime=20.000000
     PickupViewMesh=LodMesh'UnrealShare.HealthM'
     MaxDesireability=0.500000
     PickupSound=Sound'UnrealShare.Pickups.Health2'
     Icon=Texture'UnrealShare.Icons.I_Health'
     RemoteRole=ROLE_DumbProxy
     Mesh=LodMesh'UnrealShare.HealthM'
     AmbientGlow=64
     CollisionRadius=22.000000
     CollisionHeight=8.000000
     Mass=10.000000
}

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Creation time: za 22-4-2006 13:01:25.250 - Created with UnCodeX