Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- UnrealShare.ParticleBurst | +-- UnrealShare.ParticleBurst2
Variables Summary |
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Inherited Variables from Engine.Effects |
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bOnlyTriggerable, EffectSound1, EffectSound2 |
Functions Summary | ||
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![]() | AnimEnd () Explode | |
![]() | BeginState () Explode | |
![]() | Tick (float DeltaTime) Explode |
Inherited Functions from UnrealShare.ParticleBurst |
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AnimEnd, BeginState, Tick |
States Summary |
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Explode Source code |
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auto state Explode |
AnimEnd, BeginState, Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties { bHighDetail=True Physics=PHYS_None LifeSpan=0.300000 Texture=Texture'UnrealShare.Effects.T_PStar' DrawScale=0.350000 RotationRate=(Pitch=0,Yaw=0,Roll=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |