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//============================================================================= // ParticleBurst2. //============================================================================= class ParticleBurst2 extends ParticleBurst; #exec TEXTURE IMPORT NAME=T_PStar FILE=MODELS\star.pcx GROUP=Effects auto state Explode { simulated function Tick( float DeltaTime ) { ScaleGlow = (Lifespan/Default.Lifespan); } simulated function BeginState() { PlayAnim('Explo',0.15); } simulated function AnimEnd() { Destroy(); } } defaultproperties { bHighDetail=True Physics=PHYS_None LifeSpan=0.300000 Texture=Texture'UnrealShare.Effects.T_PStar' DrawScale=0.350000 RotationRate=(Pitch=0,Yaw=0,Roll=0) } |
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