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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.NaliCarcass
CrucifiedNali
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary | ||
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![]() | bool | AllowChunk (int N, name A) |
![]() | CreateReplacement () | |
![]() | ForceMeshToExist () |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { bodyparts(0)=LodMesh'UnrealShare.NaliPart' bodyparts(1)=LodMesh'UnrealShare.NaliLeg' bodyparts(2)=LodMesh'UnrealShare.NaliPart' bodyparts(3)=LodMesh'UnrealShare.NaliFoot' bodyparts(4)=LodMesh'UnrealShare.NaliHand1' bodyparts(5)=LodMesh'UnrealShare.NaliHand2' bodyparts(6)=LodMesh'UnrealShare.NaliHead' ZOffset(0)=0.000000 ZOffset(3)=-0.500000 ZOffset(6)=0.500000 LandedSound=Sound'UnrealShare.Nali.thumpn' Mesh=LodMesh'UnrealShare.Nali1' CollisionRadius=24.000000 CollisionHeight=48.000000 Mass=100.000000 Buoyancy=96.000000 } |
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