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UnrealShare.NaliCarcass


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//=============================================================================
// NaliCarcass.
//=============================================================================
class NaliCarcass extends CreatureCarcass;

#exec MESH IMPORT MESH=NaliFoot ANIVFILE=MODELS\g_nalf_a.3D DATAFILE=MODELS\g_nalf_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliFoot X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=NaliFoot SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliFoot SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgnali2  FILE=MODELS\g_nali2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=NaliFoot X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=NaliFoot NUM=1 TEXTURE=Jgnali2

#exec MESH IMPORT MESH=NaliHand1 ANIVFILE=MODELS\g_nalh_a.3D DATAFILE=MODELS\g_nalh_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliHand1 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=NaliHand1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliHand1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgnali1  FILE=MODELS\g_nali1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=NaliHand1 X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=NaliHand1 NUM=1 TEXTURE=Jgnali1

#exec MESH IMPORT MESH=NaliHand2 ANIVFILE=MODELS\g_nal2_a.3D DATAFILE=MODELS\g_nal2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliHand2 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=NaliHand2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliHand2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgnali1  FILE=MODELS\g_nali1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=NaliHand2 X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=NaliHand2 NUM=1 TEXTURE=Jgnali1

#exec MESH IMPORT MESH=NaliHead ANIVFILE=MODELS\g_nalz_a.3D DATAFILE=MODELS\g_nalz_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliHead X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=NaliHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgnali2  FILE=MODELS\g_nali2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=NaliHead X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=NaliHead NUM=1 TEXTURE=Jgnali2

#exec MESH IMPORT MESH=NaliLeg ANIVFILE=MODELS\g_nall_a.3D DATAFILE=MODELS\g_nall_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliLeg X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=NaliLeg SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliLeg SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgnali1  FILE=MODELS\g_nali1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=NaliLeg X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=NaliLeg NUM=1 TEXTURE=Jgnali1

#exec MESH IMPORT MESH=NaliPart ANIVFILE=MODELS\g_nalb_a.3D DATAFILE=MODELS\g_nalb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=NaliPart X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=NaliPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=NaliPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jgnali2  FILE=MODELS\g_nali2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=NaliPart X=0.08 Y=0.08 Z=0.16
#exec MESHMAP SETTEXTURE MESHMAP=NaliPart NUM=1 TEXTURE=Jgnali2

#exec AUDIO IMPORT FILE="Sounds\Nali\thump1.WAV" NAME="thumpn" GROUP="Nali"

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Nali');
}

static simulated function bool AllowChunk(int N, name A)
{
    if ( (A == 'Dead3') && (N == 6) )
        return false;

    return true;
}

function CreateReplacement()
{
    local CreatureChunks carc;
    
    if (bHidden)
        return;
    carc = Spawn(class'NaliMasterChunk'); 
    if (carc != None)
    {
        carc.bMasterChunk = true;
        carc.Initfor(self);
        carc.Bugs = Bugs;
        if ( Bugs != None )
            Bugs.SetBase(carc);
        Bugs = None;
    }
    else if ( Bugs != None )
        Bugs.Destroy();
}

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealShare.NaliPart'
     bodyparts(1)=LodMesh'UnrealShare.NaliLeg'
     bodyparts(2)=LodMesh'UnrealShare.NaliPart'
     bodyparts(3)=LodMesh'UnrealShare.NaliFoot'
     bodyparts(4)=LodMesh'UnrealShare.NaliHand1'
     bodyparts(5)=LodMesh'UnrealShare.NaliHand2'
     bodyparts(6)=LodMesh'UnrealShare.NaliHead'
     ZOffset(0)=0.000000
     ZOffset(3)=-0.500000
     ZOffset(6)=0.500000
     LandedSound=Sound'UnrealShare.Nali.thumpn'
     Mesh=LodMesh'UnrealShare.Nali1'
     CollisionRadius=24.000000
     CollisionHeight=48.000000
     Mass=100.000000
     Buoyancy=96.000000
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:32.843 - Created with UnCodeX